It also helps that you magic away rubbish with a mouse click. It pitches the battle as you versus the dirt, where actual cleaning is often framed as you versus the shame of living in a tip. Knowing that there’s 5% of the room left to clean turns it into a hidden object-style scavenger hunt. What I do like is the gamification of cleaning - something that could easily benefit my real-life domestic routines. When mopping is harder than plumbing (because you can’t find that last atom of dirt), your sim credentials look pretty shaky. I also take issue with the way the game undersells the difficulty of fitting a radiator and sink. Maybe I’m an innocent and am missing something, but no reasonable person brings a tomato into the bedroom. For every realistic pool of floor filth there’s a tomatoey smear on the side of the bedroom furniture. My findings? House Flipper’s homes are a parody of a dirty house. So what better way to test the accuracy of House Flipper’s simulation than comparing its virtual dumps to mine? But House Flipper, a first-person handyman ‘em up and current chart champion, is based on my bete noire: keeping a house clean and healthy. Carrying stuff (my limit’s an eight pack of Pepsi Max Cherry, let alone five axes and a wheel of cheese). Many things are easy in games that I struggle with in reality.
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